FacebookTwitterWhatsAppEmail A second community, Melbrook Heights in St. Andrew, has been identified by the Office of Disaster Preparedness and Emergency Management (ODPEM) to benefit from low-cost landslide mitigation strategies and training under the World Bank-funded Community-Based Landslide Risk Reduction Project (CBLRRP). Melbrook Heights has demonstrated the key characteristics of a community for intervention, having met the criteria of a compact settlement, which is at risk from natural hazards such as flooding and land slippages. Four communities are to be selected under the programme where the Management of Slope Stabilisation in Communities (MoSSaiC) methodology, developed by a team of researchers from the University of Bristol in the United Kingdom, Professor Malcolm Anderson and Dr. Elizabeth Holcombe,is to be implemented. At the recent launch of the pilot in Harbour Heights at the Harbour View Open Bible Church, Project Manager for the CBLRRMP at the Office of Disaster Preparedness and Disaster Management (ODPEM) Kirk Frankson, disclosed that the project, slated to be driven by the community, was expected to run for six months and would involve the implementation of several micro mitigation measures. “This is a project that will benefit critical facilities in Harbour View and its environs and utilises community-based contracting. When we say it is a community project, it means the community will not only need to own the project, but will need to help drive the activities,” he said. A sum of $50 million has been budgeted for the Harbour Heights project, which is part of a US$2.375million grant from the World Bank to ODPEM to carry out the CBLRRP strategy. The project will see the erecting of a network of strategically placed drains, channels and rainwater harvesting systems that will act as natural hazard intervention techniques. One key element of the project, Mr. Frankson, is the utilisation of local labour, through an internal community contractual strategy, which will be overseen by a committee of residents to maintain transparency and balance, while ensuring quality. World Bank Representative, Maricarmen Esquivel, said the project, the first of its kind for the English-speaking Caribbean, will add value to Harbour Heights. “It is very exciting to see all the excellent work and the community spirit so I am taking that (back) with me. It’s been an honour to be among you. So congratulations and I really am looking forward to the success of the project,” she said. President of the Harbour Heights Citizens Association, Andrew Foster, expressed gratitude to the World Bank and ODPEM, noting that the project will address flooding and landslides in the community. “Many mornings, we want to go to work, but can’t, because the water is up to our knees, so we feel very proud to have this project in our community. Now the people can live a better life,” he stated. Second Community to Benefit from World Bank-Funded Landslide Mitigation Project EnvironmentFebruary 1, 2012 RelatedSecond Community to Benefit from World Bank-Funded Landslide Mitigation Project RelatedSecond Community to Benefit from World Bank-Funded Landslide Mitigation Project Advertisements RelatedSecond Community to Benefit from World Bank-Funded Landslide Mitigation Project By O. Rodger Hutchinson, JIS PRO
Wrapping their arms around the Paycheck Protection Program has been a mind-boggling experience for Mark Bosswick and Elliot Levine, two veterans of New York City’s accounting industry.With hundreds of billions of dollars up for grabs from Congress, rapid-fire rule changes from Washington and bewildering responses from the banking system, the accountants and their colleagues have been trying to make sense of it all for clients.Appearing Wednesday on The Real Deal’s webinar series TRD Talks Live, the number crunchers from Berdon LLP and Levine & Seltzer zeroed in on some key facts:It’s not too late to get a forgivable PPP loan for businesses yet to receive one. The deadline to apply has been extended to Aug. 8.Skip the big banks. Small, even obscure lenders are often nimbler. Ever heard of Kabbage.com? Neither had Levine — until it scored money for one of his clients in mere days.Businesses that could not reopen before exhausting their PPP are SOL. For folks who have been living under a rock (quite a few of us, actually), that stands for Shit Outta Luck.Gaming of the program looks inevitable, a fact Bosswick and Levine attributed to Congress’ failure to consult accountants when designing it.Accountants tend to be exacting people, which may be why Bosswick and Levine — a managing partner and managing member at their respective firms — were flabbergasted at how the federal program was slapped together. Officials just seemed to make it up as they went along.But one thing became clear to them: The program was not intended as a stimulus or economic development.“Ultimately, PPP was a form of unemployment compensation that put the burden on the employer,” said Bosswick.“It was a way to keep unemployment numbers low,” Levine added. “It didn’t help businesses.”Rule changes flummoxed business owners, who were first asked to spend 10 weeks of payroll in eight weeks, then later given 24 weeks, the accountants said. Different rules were applied to applications filed on different dates. The initial money came from banks, but many only helped customers who had borrowed from them before.That’s how Levine ended up at Kabbage.com, which he said had been “phenomenal” for his clients, unlike giant institutions such as Bank of America and JPMorgan Chase. Terms that make PPP loans friendly to businesses — notably an interest rate of 1 percent, payable over several years — make them less attractive to giant lenders. Many don’t want such piddling accounts lingering on their books. But other banks are drawn to the fee Congress provided.“For small banks, a 5 percent fee for making the loan plus 1 percent interest isn’t bad,” Levine said. “And maybe they’ll get a client out of it.”They noted that the program was hastily created, and probably necessarily so. But the money would have been more useful for scaling up after a prolonged closure, rather than as a passthrough to idle employees of shuttered shops.“If there’s another round of PPP, give more capital to businesses, and let them spend the money once business has returned,” said Levine.“Employing people just to give them money doesn’t make sense for businesses,” Bosswick added.Because the program made loan forgiveness conditional on spending no more than 25 percent of the funds on rent — an amount eventually increased to 40 percent — real estate owners saw little support despite losing substantial rental income, according to Bosswick.For businesses that have taken loans unsure if they will be forgiven, Levine said it’s best to think of them “as 1 percent loans which you may have to pay a portion of back.”“One thing not many people understand about PPP is that banks are lending their own money,” Levine said, noting that banks prefer the loans to be forgiven so they can book federally guaranteed revenue. For loans neither forgiven nor repaid, the federal government will make the lender whole.Although banks must examine how businesses used loans before declaring them forgivable, questions about accountability naturally arise for such a novel and hasty solution.“To me,” Levine said, “the government took away a moral compass” by announcing a 1 percent penalty for companies found to have broken rules.“That’s a very weak penalty,” he said.To stay on the fair side of regulators, Bosswick recommended putting PPP proceeds into a separate account and using it exclusively for payroll and rent.For businesses that miss out on PPP, Levine noted that the government renewed its Main Street Lending Program, which he said could provide a loan of six times EBITDA at 3.7 percent interest payable over five years, and interest-only for the first two years.“The whole thing is just a numbers game,” Levine said. “I wish they had gotten accountants involved in the PPP from the start.” Share on FacebookShare on TwitterShare on LinkedinShare via Email Share via Shortlink Share via Shortlink TagsrefinancingRent RegulationsRental MarketVideo
0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. The timeless magic of Shadow of the ColossusWhy I Love: In Vitro Games founder Ricardo Verdugo Ortiz goes in-depth on Team ICO’s masterpiece and Bluepoint’s worthy remaster and remakeRicardo Verdugo OrtizTuesday 14th May 2019Share this article Recommend Tweet ShareWhy I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work. This column was contributed by Ricardo Verdugo Ortiz, founder and CEO of Defenders of Ekron: Definitive Edition developer In Vitro Games.It’s one of the few games that have managed to submerge me in the experience to the point that I completely forgot I’m holding a gamepad. My mind is lost exploring this forbidden, sacred and vast land, full of beautiful landscapes and ruins, facing majestic beings in some of the most epic battles I’ve ever had the pleasure of experiencing in a video game. All of this accompanied by a narrative full of mystery and intrigue, capable of delivering truly emotional and powerful scenes that have moved me to the bottom of my soul. I’ve fallen under its spell not once but many times since it launched near the end of 2005, and each time I take hold of the controller, I feel the magic and fall in love just like the very first time.Shadow of the Colossus played with scale right from the opening cinematicIt all began in the year 2001, when in one of my favorite video game magazines at that time I read a review of a game I didn’t know about. Its name was ICO, and the review was written in a poetic kind of way, something I’d never seen before. The review made such an impression on me that ICO jumped to the top of my to-play list, even above games such as Devil May Cry, Silent Hill 2, Grand Theft Auto III, and Metal Gear Solid 2, which were launched that same year. And how right that reviewer was when he said it was a “magical experience”; without a doubt we were facing a unique and special piece, just as Massimo Guarini described in his analysis. With this, ICO game director Fumito Ueda became a name to follow in the future and his next project became one of the games I personally looked forward to.”I still remember the moment when I saw the game live; my jaw dropped” The first glimpse I had of this project was a concept teaser called NICO, which showed a scene in which children with horns battled against a large and impressive creature. Then I saw the first screenshots along with the name reveal: Shadow of the Colossus. All signs pointed to a project along the lines of ICO, which is why I tried to avoid any new information so as to not ruin any surprises.That was until one day, a friend and I went to the movies to watch Final Fantasy VII: Advent Children in an event organized by game enthusiasts. Imagine my surprise when I arrived at the theater and saw the organizers of the event playing a demo of Shadow of the Colossus on the big screen. I still remember the moment when I saw the game live; my jaw dropped, and even as Advent Children played, I couldn’t keep my mind off the images of the epic battle between a young man and a colossus. It was at that moment that I knew that Ueda and his team had once again made something special, and I couldn’t wait to get my hands on this game.That day finally arrived near the end of 2005. What I had felt when I first saw the game live was bested by the experience of directly battling one of the colossi. The sensation of facing such imposing creatures with nothing but a sword, a bow, and your faithful horse Agro transported me to one of the most epic and tense moments I’ve ever experienced facing an enemy in a video game. All thanks to the extreme detail that went into the design of the battles: the colossus are completely credible, due to the way they move and act with animations that take into account their enormous weight and size; the camera adjusts perfectly to the action, showing impressive shots that emphasize the greatness of the enemies and the environments; and the orchestrated music, beautiful and overwhelming, perfectly signaling the different phases of these encounters, from initial contemplation of the colossus, the epicness of climbing them and striking their weak spots, and up to the feeling of unrest upon defeating them.This experience is enhanced by the incredible variety between the 16 battles we must undergo. This is not only due to the visual design of each colossus, which are unique and very different between each other, but also to the fact that they must be defeated in different ways. Each colossus is a puzzle in and of itself, since you not only have to identify and attack their weak points, but also find ways to reach them. The solutions to these puzzles are found in the brilliant interaction between the colossi and the stages in which the battles are fought, making each battle a new and unexpected challenge. But the magic of this piece isn’t just in these epic battles, which is undoubtedly the main focus of the game, but also in between each battle as you explore this vast world in search of the next colossus. Traveling this forbidden land on the back of Agro is a real pleasure, since despite being uninhabited and free of typical side-quests, is full of ruins, temples, and forgotten cities, generating a sense of mystery and intrigue around what happened in this place. Also, thanks to the incredible visual design and variety of the settings – in which we find forests, cliffs, deserts, rivers, and waterfalls -, and a camera that perfectly adjusts to each scene, some of the most beautiful and dreamlike landscapes I’ve ever seen in a video game come to life. By accompanying them with just environmental sounds — without music — the sensation of contemplation is enhanced, which contrasts with the climax of the battles, generating a perfect balance.All of this is mixed perfectly with an incredible and evocative narrative, which despite giving few details and leaving much open to player interpretation, never ceases to fascinate and create intrigue around what’s really going on. It makes us constantly question if we’re really doing the right thing, a feeling that is maintained from beginning to end.”Despite having clear technical issues due to the ambition of developers, nothing decreases the incredible experience of playing it” From a beautifully composed intro that immediately sets you in the story and gives context to the adventure, to a brilliantly crafted final sequence that has truly impactful moments not only audio-visually, but also emotionally. The loss of Agro, our only companion in the whole adventure. A final battle against a colossus of titanic proportions. A compelling interactive sequence in which we control Wander struggling to reach Mono, being unavoidably dragged towards the well. And a profound and moving final cinematic, accompanied by “The Sunlit Earth,” one of my favorite video game songs.Without a doubt, Shadow of the Colossus is a masterpiece that became one of my most favorite games of all time. Despite having clear technical issues due to the ambition of developers who drove the PlayStation 2 to the limits of its capabilities, nothing decreases the incredible experience of playing it. The overflowing magic, producing unique and emotional moments, is something few video games had achieved for me, which is why I felt deep respect and admiration for the incredible work made by Team ICO.When the remastered edition was announced for the PlayStation 3 bundled with ICO (another one of my most favorite game of all times), I really hesitated in buying it since I didn’t want to spoil the beautiful memory I had of it by replaying it. It had been six years since I had first played it, and I was entering a stage in my adult life with my first professional job, which is why I felt my tastes had changed and I was always more demanding. But the memory of these games and the sensation that they gave was latent and strong, so I felt that maybe that wouldn’t happen with them.Bluepoint showed its understanding of the original game first with the PS3 remaster, then the PS4 remake (pictured here)And that was exactly what happened. Despite having lost the novelty factor, I once again surrendered myself to the magic that this game gave off, and almost enjoyed it as much as the first time, since many scenes and messages it delivered shook me even deeper, perhaps for being a more mature person. And despite not being a game graphically comparable to the heavy hitters of that time, it had nothing to envy from them, mainly due to the sublime and beautiful artistic direction made by Team ICO, which was enhanced by the incredible work of Bluepoint Games who fixed various technical flaws, mainly stabilizing the framerate to a constant 30 FPS.”You can understand step by step how a good magic trick is performed, but a magician requires dexterity, skill, and grace to make the whole seem like real magic” I was once again in a dilemma when the remake of Shadow of the Colossus was announced for PlayStation 4. Since it was a very special piece to me, I definitely planned on playing it, but something had happened: I had left my previous professional career behind to dedicate my life to video game development. This meant a huge change, since something happens that I believe is very common among developers, which is that we become less and less impressionable.As we play games, we’re also studying them, which makes it so that we’re often not immersed in the game experience and are more preoccupied in analyzing its components to see which work and which don’t. I was once again scared of spoiling a beautiful memory, above all considering the bad impression I had with the first time I saw the remake announcement at 2017’s E3, since I felt that some of the choices in the art direction had lost “something” from the unique aesthetic of the original game. But I felt once again forced to play it, firstly because of how important it was to me, and secondly as an investigation to identify what was it that made it so fascinating and magical. And it only took half an hour to once again become immersed in the experience, so much so that it was hard for me to achieve my goal of analyzing it. All this once again due to the sublime work of Bluepoint Games, who kept the core of the game intact and enhanced and refined many sections, transforming it into a piece worthy of this generation.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Upon analyzing in depth the different design choices and how they worked in the game, I reaffirmed my opinion that this is a magical game: you can understand step by step how a good magic trick is performed, but a magician requires dexterity, skill, and grace to make the whole seem like real magic. I think this describes the work of Ueda and his team, since something happens as the parts are summed that escapes all rational analysis. This is why I can only applaud these magicians, admire their work, and keep laboring to aspire to one day create a piece that gives off some of that magic. As a game that captivated and excited me like few have in various phases of my life, I’m convinced that Shadow of the Colossus will never lose its magic, since it’s real and timeless. That’s why I’m sure I’ll love it for the rest of my life.Developers interested in contributing their own Why I Love column are encouraged to reach out to us at [email protected] employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesSuper Metroid knew how to tell a story and set a mood | Why I LoveDecemberborn Interactive’s Eric Lavesson explores what keeps bringing him back to the Super Nintendo sequel decades laterBy Eric Lavesson 3 months agoPokémon Crystal keeps us interested by telling us less | Why I LoveOcean’s Heart developer Max Mraz digs into the enduring mysteries of the classic Pokémon adventureBy Max Mraz 3 months agoLatest comments (1)Jordan bateman Recruitment Consultant, Aardvark SwiftA year ago Hands down the best game I’ve played in my lifetime and I will continue to play believing so. I’ve played this Game since 2005 and the remasters that followed it. It’s unique in the fact that it has not lost its immersive magic, the story, the aesthetics, the music score and art style are still so compelling. To this day it continues to be a highly rated game and masterpiece. Absolutely great article, loved reading this :)If you have not played Shadow of the Colossus then you’re missing out, pick up a copy! You won’t be disappointed.
First DCA has an openingThe First District Court of Appeal Judicial Nominating Commission is now accepting applications for a vacancy on the First DCA brought about by the resignation of Judge Paul M. Hawkes.Applicants must have been members of The Florida Bar for the preceding 10 years, registered voters, and residents of the territorial jurisdiction of the court at the time of assuming office.Applications can be downloaded from The Florida Bar at www.floridabar.org. An original and three copies of the completed application and attachments must be delivered to Michael J. Glazer, JNC Chair, c/o Ausley & McMullen, 123 S. Calhoun Street, P.O. Box 391 (32302), Tallahassee 32301, no later than noon EDT on December 15. It is requested, but not required, that an additional copy of the application and attachments be provided in an electronic format on either CD or flash drive. This e-copy is not in lieu of paper copies. First DCA has an opening December 1, 2011 Regular News
GET THE BEST OF THE JAPAN TIMES Overnight leader Masayuki Kawamura shot a no-bogey 69 over the par-71, 7,155-yard course to stand alone in second place at 134, while Australian Paul Sheehan scattered six birdies against two bogeys en route to a 67 to share third place at 136 with India’s Jyoti Randhawa (68). INZAI, Chiba Pref. (Kyodo) Hiroyuki Fujita forged the day’s best score of 5-under-par 66 in a bogey-free round on Friday to grab a one-stroke sole lead midway through the 100 million yen Suntory Open golf tournament in Chiba Prefecture.Teeing off on the back nine at Sobu Country Club two strokes off the pace, the 34-year-old Fujita, winner of last December’s Asia-Japan Okinawa Open, one-putted for birdies on Nos. 10, 17, 18 and 2 before capping off his brilliant performance with a 10-foot birdie putt on the eighth for a 36-hole total of 9-under 133. IN FIVE EASY PIECES WITH TAKE 5
With season card numbers at record levels and attendances at a 39-year high, City are still in the midst of a battle to win promotion to the Premier League.In addition to the announced prices, which will be applicable to whichever division City find themselves in next season, the club has also confirmed it will be extending its popular Family Area in 2018/19 and introducing a brand new supporter loyalty scheme.The hugely popular £50 Under-12 season card, including a free shirt, will continue in the South Stand and extended Family Area. Any Under-12 who purchases a season card in the Dolman Stand or Lansdown Stand lower will also be eligible to claim a free shirt, although the season card price is subject to a rise.A pay monthly scheme will be offered exclusively in the advanced sales period only, with the cost of a season card split over ten months**. The first payment is due on May 1st.ON SALE SOONSeason cards will go on sale from Monday, March 5th at 10am, with existing seats reserved until Monday, March 19th at 9.30am.City chief executive Mark Ashton said: “The support we’ve received this season has been fantastic and has played a key role in our results to date, both in the league and in our historic Carabao Cup run.“There is still so much to play for this season and no matter what happens between now and May, these advanced prices will be the best possible price to support the team next season.“With our cheapest adult season card price available equating to just £15 per game and the most expensive to £26 per game, we continue to offer excellent value for money for our supporters at Ashton Gate.“Importantly, we will also continue to offer all Under-12s a free replica shirt as part of their season card. This is a truly unique offer across football and has proved extremely popular in the local community.“Thank you for your continued support throughout 2017/18 – it’s invaluable as we strive for a successful end to the campaign.”FROM £15 PER GAMEFrom 2018/19 onwards, all Family Area adult prices will be reduced to £15 per game***, while rates across the South Stand have been frozen.The prices in the Dolman Stand wings and central will increase to £18 and £22 per game respectively, while in the Lansdown Stand lower wings and central the adult prices work out at £22 and £26 respectively.The lowest price in the Dolman Stand for under-12s is now £99, including a free shirt, while juniors in the Lansdown Stand are encouraged to move to the extended and improved Family Area in the upper tier to take advantage of the cheapest possible price in that stand.To fall in line with matchday prices, disabled supporters will now pay the relevant age category for their 2018/19 season card, with one carer free if required. However, disabled supporters will be able to call up from the first day of sales (March 5th) to secure their season card fee-free. In addition, disabled adult supporters will receive a 15% discount for the 2018/19, as the club begins to bring pricing in line with matchday rates by selling against age categories.* £2 fee charged for all phone purchases, except for disabled supporters ** Plus £25 admin fee ***All prices are worked out across 23 home league games, rounded to the nearest pound
BATON ROUGE – Everything is set for the biggest LSU-Ole Miss game in Tiger Stadium since the No. 8 Tigers beat the No. 16 Rebels and quarterback Archie Manning, 61-17, on ABC on the night of Dec. 5, 1970.On that last night that both teams were ranked in Tiger Stadium, LSU clinched its first Southeastern Conference championship since 1961 as Manning was a shell of his All-American self with a seven-pound cast on his broken left arm.ESPN’s College GameDay will be broadcasting its pregame show from 8 a.m. to 11 a.m. Saturday at the Parade Grounds with Willie Robertson of “Duck Dynasty” calling out the guest picks on various games, including this one. ESPN will then televise the game at 6:15 p.m. from Tiger Stadium.No. 3 Ole Miss (7-0, 4-0 SEC) is off to its best start since its only perfect season in 1962 when it won the SEC and national championship, according to the Sagarin Ratings. It is undefeated entering Tiger Stadium for the first time since 1963 when the No. 3 Rebels (4-0-1, 3-0 SEC) beat the unranked Tigers (5-1, 3-0), 37-3, on CBS. No. 23 LSU (6-2, 2-2 SEC) is coming off two straight SEC victories, but this is a role reversal matchup as the Tigers are ranked lower than the Rebels entering this game for the first time since 1999.“I wouldn’t say that’s strange,” LSU wide receiver Travin Dural said. “That’s a real good team. They’ve been playing real good football. You’ve got to commend those guys. They’re undefeated.”The Rebels knocked off No. 1 Alabama, 23-17, on Oct. 4 in Oxford, Mississippi, with GameDay in town for the first time ever, but in many ways this is Ole Miss’ biggest game since Nov. 22, 2003, when it was ranked No. 15 and 6-0 in the SEC behind quarterback Eli Manning — Archie’s son — with No. 3 LSU coming to town. Former coach Johnny Vaught, who won SEC titles in 1947, ’54, ’55, ’59, ’60, ’62 and ’63 and national titles in 1959, ’60 and ’62, spoke on the video board before the game. But LSU won 17-14 and went on to win its first national championship since 1958.Ole Miss has never won the SEC West and has no SEC titles since Vaught’s last one in 1963.“As soon as you asked that question, it jumped out in my mind,” Ole Miss coach Hugh Freeze, an Independence, Mississippi, native, said when asked about his LSU-Ole Miss memories. “The first one was Eli’s senior year here when it was for the West championship.”Freeze, who was a high school coach in Memphis at the time, went to that game.“I remember the excitement around Oxford at that time,” he said. “And up until us playing Bama here a couple weeks ago, I would say that was probably the most festive, energetic, passionate atmosphere that we’ve had on campus. This provides a great test for us, which is something that we continue to need to get where we want to go. And we’re looking forward to it.”LSU’s campus is expected to be rocking like never before Saturday as well with the newly expanded Tiger Stadium — with 10,000 more seats for a 102,321 capacity this year — expected to be full for the first time this season.“I think it’s going to be louder because the fans are seeing that we’re coming around and we’re coming along as a team,” Dural said. “I feel like they’re more confident in us than they were the past couple of games.”LSU coach Les Miles is expecting a classic crowd night. He knows the feeling. His lower ranked teams defeated No. 5 Alabama in 2010, No. 3 South Carolina in 2012 and No. 9 Texas A&M last year in front of raucous Tiger Stadium crowds.“These games are the reason that you come to LSU,” he said. “We’ll enjoy this one. Bring food so that you can stay long and stay through the fourth quarter. Make some noise! This game here is one that you will enjoy. I can tell you it will be a magical place, and you will add to it. So to that crowd that will come in, come on! Let’s have some fun!”Ole Miss’ defense has taken the fun out of a lot of opponents’ plans this season, however. The Rebels lead the nation in fewest points allowed (10.6 per game), in pass efficiency defense (3 TDs allowed) and in interceptions (15). Their “Landshark” defense is fifth in the nation in turnover margin at plus-10 and eighth in the country in total defense with 290.6 yards allowed a game.Dural leads the nation in yards per catch at 25.6 with 665 yards and seven touchdowns on 26 receptions, but he will be covered by cornerback Senquez Golson, who is second in the nation with seven interceptions. Cornerback Mike Hilton and safety Cody Prewitt each have two picks.“They have a bunch of ball hawks,” Dural said. “We have to try and not let those guys create a bunch of turnovers.”LSU quarterback Anthony Jennings also will likely have to connect more than usual with Dural and with other receivers for LSU to have a chance. The Tigers enter the game 97th in the nation and 11th in the SEC in pass offense with 194 yards a game. In the 41-3 win over Kentucky last week, LSU ran 51 times. Jennings threw just 14 times.“We have to be more balanced running and passing,” Dural said. “We can’t just always rely on the run because some games it might not work. Every team has holes. We just have to be able to find them. I’m very confident in Anthony.”Dural and his teammates remember last season when Ole Miss upset the No. 6 Tigers 27-24 with three interceptions off former quarterback Zach Mettenberger.“Yeah, that motivates us a lot, and it just being that it’s Ole Miss,” Dural said. “It’s a rivalry. I could feel it after the game last year. The locker room was real down. No one was saying anything. It was just not a good feeling. We want to come out and get that bad taste off our mouth after last year.”LSU can atone for that loss and rejuvenate this season with a win Saturday in front of all the college football world from morning until night. “The eyes of the college football audience will be on what’s going on in Baton Rouge,” Miles said.“Man, I can’t wait,” LSU middle linebacker Kendell Beckwith said Monday. “I can’t wait until Saturday. I wish in life you could just fast forward to the day that you want and be there, but you can’t.”Connect with Glenn on Twitter @LSUBeatTweetNo. 3 Ole Miss at No. 24 LSUWhen: 6:15 p.m.Where: Tiger Stadium, Baton RougeTV: ESPNRadio: 96.9-FM, 970-AMRecords: Ole Miss (7-0, 4-0 SEC), LSU (6-2, 2-2)Series: LSU leads 58-40-4